Rules & Regulations
How to play airball
What is AirBall?
It’s a game played on a tennis court with a football. AirBall is fun game which can be played by anyone. However ©Play AirBall requires skill agility and coordination.
Many people may already have played a loose similar version of ©PlayAirball, in fact it’s used by many football players as a fun training programme to develop skill and reaction time, however ©Play Airball is a sport in own right, with structure & rules, and once you get to playing its an addictive enjoyable game.
Airball can be played with any number of people, from singles to any number that could fit on a court.
However, the ©Play Airball tournaments focuses on teams, of duo’s (team of 2 people), trio’s (team of 3 people) and quads (team of 4 people).
©Play airball Rules & Guidelines
©Play AirBall is played on a tennis court and is very similar to tennis, however is played with a football and is kicked, headed, etc over the net using a minium number of consecutive touches and simple set of rules. No hands allowed! Therefore requiring skill, focus, excellent communication & team work and is really exciting to play and watch.
@Play Airball can be played by any ability and all ages. ©Play Airball is a mixed gender sport, therefore teams can be made up with both male and female players without the any requiring the same ratio of gender on each side, e.g. in say a game of trio, 3 v 3, one side could be made up of say 3 males playing against 2 females and a male.
©Play AirBall matches are officiated by a Referee.
Teams can consist of any number players who can safley fit on a the court, however the recommended number of players per side is 2, 3 or 4 members.
A coin is tossed to decide which side serves first.
After a serve the ball must be kept in the air using anypart of the body except using the arms and hands.
Each player is allowed a maximum of 3 consecutive touches at which point the ball has to be touched by a team mate or by the opponent withouth the ball touching the ground.
The ball is allowed to touch the ground, by bouncing once, only immediatley after it’s touched by an opponent.
Players can move around anywhere but must stay on their side of the court.
Once a team mate touches the ball, the 3 consecutive touches resets for his/her team mates, therefore an infinite number of passes is allowed on each side (note, each team stands an increasing chance of making a mistake and losing the point by keeping the ball on their side for too long).
The rally continues until one side fails to return the ball, therefore losing the point (see Scoring).
Remember: Once the ball is “In play”, (ball is returned from a serve) players do not need to wait for the ball to bounce, however once a player touches the ball, the ball is not allowed bounce again on that side until the opponent touches the ball. (Remember each player has unto 3 consecutive touches and this is reset after a teammate touches the ball, see Number of touches, above).
After each point the server serves to the next player in the sequence.
The Server must kick the ball over the net into the serving box on the opposite side to the Receiving Player
The Server may kick-serve in any fashion they wish, (i.e. kicking he ball from the ground, or holding the ball then allowing the ball to bounce first or a volley kick – the ball does not bounce.
The Server must serve each point from alternative sides on the baseline.
The First Serve is always from the right side of the court, to the opponents right side, knowing where you are serving from can help you remember the score, and vice-versa.
The serve has to be made at the baseline and the server can not step onto the court before the kick. It’s a “foot fault” if a player’s foot touches the Baseline or the Center line.
The ball is allowed to be served inside the court but the server cannot step in the court before contact (the kick) with the ball.
The server may only touch the ball once, i.e. one action.
The Receiver on the opposite side has to wait for the the ball to bounce once before touching the ball. At this point only the Receiving player can touch the ball.
Once a good serve is received (see serves) the ball is “is live” and the rally starts.
After each point the server serves again until they have served to each player of the opposition.
The server must serve each point from alternative sides on the Baseline to the next player in the sequence.
After each team member has served to each member on the opposing team, teams change (swap) ends.
Each server is allowed a “Second Serve” if their first serve fails to land in the Receiving Player’s serve box. If the Second serve fails to land in the Receivers serving box the Serving team loses he point.
A LET SERVE is when a served ball touches the net, strap or band, and still goes over the net and lands in the Receiver’s serving box.
A Let Serve does not count the previous serve and the Server serve ‘s again. However a Let Serve does not cancel the previous fault.
The Server can serve any number of Let Serves in a point and they are always treated as voids and not as faults
The Receiver (player receiving the serve) must allow the ball to bonce first.
If the ball bounces in the serve box then its a good serve (unless ball touched the net first) and the Receiver can simply play the ball back to the opposite side or can pass to a team mate.
If the ball does not bounce in the receiving box then it’s called “out” and if its’ a first serve then it goes to second serve. If it’s already a secound serve then the Receiver wins the point.
The scoring system is the similar to tennis:
Each side needs to score four points to win a game. The points are known as:
No point – “Love”
First point – “15”
Second point – “30”
Third point – “40”
Fourth point – “Game” No point – “Love”, 15 (1 point), 30 (two points), 40 (three points) and the fourth would result in the winning the game.
If the scores went to 40-40 this would be known as deuce. If the server wins the next point the score is “advantage server”, or “ad in”. If the receiver wins the next point the score is “advantage receiver”, or “ad out”. If the player with “advantage” wins the next point they win the game. If the player without “advantage” wins the next point, the score reverts to “deuce”. The score can go back and forth from “advantage” to “deuce” until one player wins 2 points in a row.
The server’s score is always called first.
4 points = A Game
6 Games = A Set
Duo, 6 sets = Match
Trio – 5 sets = Match
Quad – 4 sets = Match
Winning a set is simply the first player to reach 6 games but have to be clear by at least 2 games. If your opponent wins 5 games you must win the set 7-5. If the set goes to 6-6 then a tie break is played and it’s simply the first player to 7 points.
The point is lost for any of the following reasons.
The server faults (see Serving ©Play AirBall)
A player touches the net whilst the ball is “ live” or in “play”
The player serves two consecutive faults or failures.
The player does not return the ball in play before it bounces two times.
The player touches a serve ball “live ball” before it bounces
The ball touches a players hand\s.
The player touches the ball more than 3 consecutive times before a teammate or opposition touches it.
The player plays the ball before it has passed the net.
The ball bounces more than once
The ball bounces after it’s touched
Teams are allowed up to 2 substitutes.
Teams are only allowed to substitute after a Set (see Sets)
Teams are allowed to be mixed
Teams do not need to have the same number of male or female player on each side.
©Play Airball Regulations
AirBall is played on a rectangular, flat surface, this can be on grass or concrete and/or asphalt and occasionally carpet (indoor).
The court is 78 feet (23.77 m) long, and 27 feet (8.23 m) wide for singles matches and 36 ft (10.97 m) for team matches.
Additional clear space around the court is required in order for players to reach overrun balls. However, play continues even after the ball hitting a back wall, fence for games played in enclosed areas.
A net is stretched across the full width of the court, parallel with the baselines, dividing it into two equal ends. The net is 3 feet 6 inches (1.07 m) high at the posts and 3 feet (91.4 cm) high in the center.
The lines that delineate the width of the court are called the baseline (farthest back) and the service line (middle of the court).
The short mark in the center of each baseline is referred to as either the hash mark or the center mark. The outermost lines that make up the length are called the team game sidelines. These are the boundaries used when teams (non singles) games are being played. The lines to the inside of the teams sidelines are the singles sidelines and are used as boundaries in singles play.
The dimensions of the sideline and the nearest singles sideline is called the teams alley, which is considered playable in teams matches.
The line that runs across the center of a player’s side of the court is called the service line because the serve must be delivered into the area between the service line and the net on the receiving side. The line dividing the service line in two is called the center line or center service line.
The boxes this center line creates are called the service boxes; depending on a player’s position, he or she will have to hit the ball into one of these when serving.
AirBall is played with a regular football. ©Play Air Ball Tournaments are played with size5 Footballs.
©Play AirBall games are officiated by referees.